![]() Changed bursts to be more responsive, especially when bursting in a direction opposite to your current velocity ![]() Changed burst sustain durations to be more consistent (most notably shorter vertical burst durations) Added burst queueing to detect burst inputs while bursting and apply it immediately when the active burst ends Added burst chaining stress penalty to gradually increase stress cost of rapidly chained bursts Changed player hitboxes to remain a fixed height above ground, meaning rolls and slides no longer 'shrink' the hitbox BURSTING CHANGES Changed dodge roll to have a maximum allowed speed of 24m/s (was previously uncapped) and slightly reduced speed Added 20% stress reward for APG and TS when their attack is parried (it is 33% for ODM) Added 33% stress reward for all classes after killing an enemy player Added speed reduction of 10% while reloading (if also stressed, then the reduction will only be 15%) Added speed reduction of 15% while stressed (affects dodge roll, reel, burst, gassing, and total speed) Added client-side extrapolation to player positions to help with longswording and make dodging more effective Changed the enemy visibility setting increment to 5m instead of 10m MECHANICS CHANGES/FIXES Changed teammate name HUD display to default to on rather than off Added 500ms delay before ending a round to handle kill trades and suicides (ensures it ends in a draw instead) Added automatic match result logging (can enable and access through the console) for team elimination matches ![]() Added hotkeys for selecting weapons while in the gear swap menu Added scoreboard handling to ignore kills and deaths that occur after a round ends (only counts during a round now) Added ability to join a password protected server by pressing enter after typing the password (had to click Connect before) If you’re interested in all things Destiny 2, check out our Destiny 2 page for more.ĭestiny 2 is available now and playable for all of the following platforms: PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Google Stadia, and PC.Want to be a part of RAoT? Join in community events and find other players? CLICK HERE TO JOIN OUR DISCORD Pair it all with Combination Blow and you’re good to go. Then, to recharge your melee, use the Gambler’s Dodge. To do that, equip Flow State and Lethal Current to synergize Jolting enemies, Amplifying yourself, and recharging your dodge while meleeing. In our opinion, the best Hunter Arc 3.0 build focuses on Jolting and replenishing your dodge. ![]() Focusing on the Jolt debuff is good but Spark of Focus will create the best synergy as it recharges your class ability as you sprint. Similar to Titans, the Hunter Arc 3.0 Fragments you’ll want to equip are ones that highlight melee attacks like Spark of Frequency, Spark of Recharge, and Spark of Momentum. Lastly, we have Tempest Strike which delivers an uppercut melee attack if delivered while sliding. It also adds Blind if you melee Jolted enemies. Lethal Current grants increased melee range after dodging and Jolts enemies. Flow State makes you Amplified when defeating a Jolted enemy and while Amplified, your dodge and reload speed recharge much faster. Since Grenades aren’t necessarily the focus of the best Hunter 3.0 builds, we recommend picking the one you like the best.įor the Hunter Arc 3.0 Aspects, there is Flow State, Lethal Current, and Tempest Strike. Hunters share the same Arc 3.0 Grenades that Titans and Warlocks have. The Combination Blow is a three-stack ability that increases your melee damage with each stack and fully refills your class ability energy and gives you heal on defeating targets. Disorienting Blow Blinds enemies and Amplifies you. The Melee Abilities for Hunter Arc 3.0 are Combination Blow or Disorienting Blow. Hunters are stealing from Warlocks and also getting Blink, which is fitting for the lightning-fast Hunter class. Granted, the best Hunter Arc 3.0 build focuses on either Gambler’s Dodge, which recharges your Melee Ability, or Marksman’s Dodge, which reloads your weapon.įor the Hunter Arc 3.0 Movement Ability, we have the standard Triple Jump, Strafe jump, and High Jump. Unlike the Warlock and the Titan Arc 3.0 builds, there is nothing new for Hunters when it comes to the Class Abilities. For their Supers, Hunter Arc 3.0 has the infamous Arc staff that gives Hunters a staff of pure Arc energy and Gathering Storm which launches your Arc Staff onto the battlefield, calling down lightning that continuously damages and Jolts enemies. Last but definitely not least, the Hunter Arc 3.0 build focuses on Jolting your enemies and dodging.
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